Turfwar/server/gang_sync.lua

25 lines
742 B
Lua

-- server/gang_sync.lua
print("^2[turfwar]^7 gang_sync.lua loaded")
-- IMPORTANT: set this to match wherever you store gang membership.
-- Most turfwar scripts have something like PlayerGang[src] = gangId
-- If yours is named differently, change it here.
local function getGangFor(src)
if PlayerGang and PlayerGang[src] ~= nil then
return tonumber(PlayerGang[src]) or 0
end
-- Common alternates people use:
if GangOf and GangOf[src] ~= nil then
return tonumber(GangOf[src]) or 0
end
return 0
end
RegisterNetEvent("turfwar:gang:requestMyGang", function()
local src = source
local gangId = getGangFor(src)
TriggerClientEvent("turfwar:setMyGang", src, gangId)
end)