-- shared/config/uniforms.lua -- Uniforms configuration for turfwar (Male/Female from /tw_dumpfit) Config = Config or {} Config.UNIFORMS = Config.UNIFORMS or {} -- We are now using player-selected freemode male/female. -- Leave these as-is; the appearance system sets the model. Config.FORCE_FREEMODE_MODEL = (Config.FORCE_FREEMODE_MODEL ~= false) Config.FREEMODE_MODEL = Config.FREEMODE_MODEL or "mp_m_freemode_01" -- Component IDs: -- 0 Face, 1 Mask, 2 Hair, 3 Torso/Arms, 4 Pants, 5 Bags/Parachute -- 6 Shoes, 7 Accessories, 8 Undershirt, 9 Body Armor, 10 Decals, 11 Top -- -- Prop IDs: -- 0 Hat, 1 Glasses, 2 Ear, 6 Watch, 7 Bracelet -- ========================================================= -- NOTE: -- Hair is player-controlled via appearance DB. -- Uniforms MUST NOT set component 2 (hair) nor hairColor. -- ========================================================= -- ========================= -- Gang 1 -- ========================= Config.UNIFORMS[1] = { label = "Gang 1 Outfit", clearProps = true, components_m = { { id = 3, drawable = 0, texture = 0 }, { id = 4, drawable = 90, texture = 0 }, { id = 6, drawable = 25, texture = 0 }, { id = 8, drawable = 1, texture = 0 }, { id = 9, drawable = 0, texture = 0 }, -- explicit: remove armour { id = 11, drawable = 1, texture = 3 }, }, props_m = {}, components_f = { -- (dump had hair 2=9 but we intentionally do NOT set component 2) { id = 3, drawable = 15, texture = 0 }, { id = 4, drawable = 107, texture = 0 }, { id = 5, drawable = 88, texture = 0 }, -- bag/parachute { id = 6, drawable = 38, texture = 2 }, { id = 8, drawable = 2, texture = 0 }, { id = 9, drawable = 0, texture = 0 }, -- explicit: remove armour { id = 11, drawable = 171, texture = 5 }, }, props_f = {} } -- ========================= -- Gang 2 -- ========================= Config.UNIFORMS[2] = { label = "Gang 2 Outfit", clearProps = true, components_m = { { id = 3, drawable = 19, texture = 0 }, { id = 4, drawable = 87, texture = 2 }, { id = 6, drawable = 24, texture = 0 }, { id = 8, drawable = 175, texture = 0 }, { id = 9, drawable = 17, texture = 0 }, -- armour present { id = 11, drawable = 208, texture = 2 }, }, props_m = {}, components_f = { -- (dump had hair 2=9 but we intentionally do NOT set component 2) { id = 3, drawable = 24, texture = 0 }, { id = 4, drawable = 90, texture = 2 }, { id = 6, drawable = 24, texture = 0 }, { id = 7, drawable = 111, texture = 0 }, -- accessories { id = 8, drawable = 3, texture = 0 }, { id = 9, drawable = 24, texture = 0 }, -- armour present { id = 10, drawable = 74, texture = 0 }, -- decals { id = 11, drawable = 226, texture = 15 }, }, props_f = {} } -- ========================= -- Gang 3 (Police) -- ========================= Config.UNIFORMS[3] = { label = "Police Uniform", clearProps = true, components_m = { { id = 3, drawable = 0, texture = 0 }, { id = 4, drawable = 35, texture = 0 }, { id = 6, drawable = 25, texture = 0 }, { id = 8, drawable = 58, texture = 0 }, { id = 9, drawable = 0, texture = 0 }, -- explicit: remove armour { id = 11, drawable = 55, texture = 0 }, }, props_m = { { id = 0, drawable = 46, texture = 0 }, -- hat { id = 1, drawable = 0, texture = 0 }, -- glasses }, components_f = { { id = 3, drawable = 0, texture = 0 }, { id = 4, drawable = 6, texture = 0 }, { id = 6, drawable = 25, texture = 0 }, { id = 8, drawable = 35, texture = 0 }, { id = 9, drawable = 0, texture = 0 }, -- explicit: remove armour { id = 11, drawable = 48, texture = 0 }, }, props_f = { { id = 0, drawable = 45, texture = 0 }, -- hat { id = 1, drawable = 0, texture = 0 }, -- glasses } } -- ========================= -- Gang 4 -- ========================= Config.UNIFORMS[4] = { label = "Gang 4 Outfit", clearProps = true, components_m = { { id = 3, drawable = 2, texture = 0 }, { id = 4, drawable = 0, texture = 0 }, { id = 6, drawable = 25, texture = 0 }, { id = 8, drawable = 16, texture = 0 }, { id = 9, drawable = 0, texture = 0 }, -- explicit: remove armour { id = 11, drawable = 179, texture = 0 }, }, props_m = {}, components_f = { { id = 3, drawable = 4, texture = 0 }, { id = 4, drawable = 0, texture = 0 }, { id = 6, drawable = 24, texture = 0 }, { id = 8, drawable = 0, texture = 0 }, { id = 9, drawable = 0, texture = 0 }, -- explicit: remove armour { id = 11, drawable = 181, texture = 0 }, }, props_f = {} } -- ========================= -- Gang 5 -- ========================= Config.UNIFORMS[5] = { label = "Gang 5 Outfit", clearProps = true, components_m = { { id = 3, drawable = 1, texture = 0 }, { id = 4, drawable = 13, texture = 2 }, { id = 6, drawable = 15, texture = 0 }, { id = 8, drawable = 25, texture = 0 }, { id = 9, drawable = 0, texture = 0 }, -- explicit: remove armour { id = 11, drawable = 24, texture = 2 }, }, props_m = {}, components_f = { { id = 3, drawable = 6, texture = 0 }, { id = 4, drawable = 23, texture = 2 }, { id = 6, drawable = 22, texture = 12 }, { id = 8, drawable = 13, texture = 7 }, { id = 9, drawable = 0, texture = 0 }, -- explicit: remove armour { id = 11, drawable = 25, texture = 5 }, }, props_f = { { id = 6, drawable = 14, texture = 0 }, -- watch from dump } }