print("^2[turfwar]^7 server/loadouts.lua LOADED (DISABLED - shop handles weapons)") Loadouts = Loadouts or {} function Loadouts.StripPlayer(src) -- Optional: keep this if you want neutrals to have no weapons: -- TriggerClientEvent("turfwar:stripWeapons", src) end function Loadouts.GiveGangLoadout(src, gangId) -- Disabled: shop/armory handles weapons now end function Loadouts.ApplyForGang(src, gangId) -- Disabled: do nothing end