print("^2[turfwar]^7 gangbank.lua loaded (server)") local GangBank = {} -- [gangId] = amount local function clamp(n) n = tonumber(n) or 0 if n < 0 then n = 0 end return math.floor(n) end local function getGangId(src) if PlayerGang and PlayerGang[src] ~= nil then return tonumber(PlayerGang[src]) or 0 end return 0 end local function broadcastToGang(gangId) local amount = GangBank[gangId] or 0 for _, s in ipairs(GetPlayers()) do s = tonumber(s) if getGangId(s) == gangId then TriggerClientEvent("turfwar:gangbank:update", s, gangId, amount) end end end GangBankAPI = GangBankAPI or {} function GangBankAPI.Get(gangId) gangId = tonumber(gangId) or 0 return GangBank[gangId] or 0 end function GangBankAPI.Set(gangId, amount) gangId = tonumber(gangId) or 0 GangBank[gangId] = clamp(amount) broadcastToGang(gangId) end function GangBankAPI.Add(gangId, delta) gangId = tonumber(gangId) or 0 GangBank[gangId] = clamp((GangBank[gangId] or 0) + (tonumber(delta) or 0)) broadcastToGang(gangId) end RegisterNetEvent("turfwar:gangbank:requestMyGang", function() local src = source local gangId = getGangId(src) TriggerClientEvent("turfwar:gangbank:update", src, gangId, GangBank[gangId] or 0) end) -- console test RegisterCommand("gangbank_set", function(src, args) if src ~= 0 then return end local g = tonumber(args[1] or "0") or 0 local a = tonumber(args[2] or "0") or 0 GangBankAPI.Set(g, a) print(("Set gangbank %d = %d"):format(g, a)) end, true)