-- shared/vehicles_config.lua Config = Config or {} Config.Vehicles = { -- General settings interactKey = 38, -- E interactDist = 2.5, markerDist = 20.0, -- If current vehicle is below these, HQ spawn will replace it minEngineHealth = 650.0, -- 0..1000 minBodyHealth = 650.0, -- 0..1000 -- Spawn positions: uses Config.JOIN_POINTS HQ coords + an offset spawn = { forward = 6.0, -- meters in front of player facing up = 0.2, -- raise a bit }, -- Per gang model -- NOTE: these are GTA vehicle spawn names gangModels = { [1] = "bodhi2", -- yellow buggy [2] = "squaddie", -- green jeep [3] = "police", -- older police car [4] = "gburrito", -- old bike [5] = "virgo2", -- old car }, -- Optional: per gang custom plate prefix platePrefix = { [1] = "ONEIL", [2] = "MALTA", [3] = "POL", [4] = "LOST", [5] = "VIPER", } } -- ========================================================= -- Gang Vehicle Spawn Pads (AUTHORITATIVE) -- ========================================================= Config.GANG_VEHICLE_SPAWNS = { [1] = vector4(2410.498, 4987.533, 45.210, 134.2), -- O'Neil (buggy) [2] = vector4(163.732, -3212.933, 4.928, 81.1), -- Malita (jeep) [3] = vector4(456.147, -1023.973, 27.445, 1.6), -- Police [4] = vector4(88.598, 3618.690, 38.698, 102.3), -- Lost (bike) [5] = vector4(148.892, -1308.145, 28.202, 64.4), -- Viper (old car) }