-- server/gang_sync.lua print("^2[turfwar]^7 gang_sync.lua loaded") -- IMPORTANT: set this to match wherever you store gang membership. -- Most turfwar scripts have something like PlayerGang[src] = gangId -- If yours is named differently, change it here. local function getGangFor(src) if PlayerGang and PlayerGang[src] ~= nil then return tonumber(PlayerGang[src]) or 0 end -- Common alternates people use: if GangOf and GangOf[src] ~= nil then return tonumber(GangOf[src]) or 0 end return 0 end RegisterNetEvent("turfwar:gang:requestMyGang", function() local src = source local gangId = getGangFor(src) TriggerClientEvent("turfwar:setMyGang", src, gangId) end)