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shared/config/shop_points.lua
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shared/config/shop_points.lua
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-- shared/config/shop_points.lua
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Config = Config or {}
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Config.ShopPoints = Config.ShopPoints or {}
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-- One “purchase point” per gang (for now)
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-- Later we can change each entry to a list to support 5 points per shop type.
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Config.ShopPoints.ByGang = {
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[1] = vector3(2458.198, 4975.994, 47.0),
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[2] = vector3(152.162, -3189.079, 5.87),
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[3] = vector3(451.216, -980.050, 30.69), -- police (reserved for later)
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[4] = vector3(68.050, 3658.427, 38.720),
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[5] = vector3(97.580, -1292.838, 29.27),
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}
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-- Optional labels (purely cosmetic)
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Config.ShopPoints.LabelByGang = {
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[1] = "O'Neil Shop",
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[2] = "Malita Shop",
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[3] = "Police Shop (Later)",
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[4] = "Lost Shop",
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[5] = "Gang 5 Shop",
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}
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shared/config/shops.lua
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shared/config/shops.lua
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-- shared/config/shops.lua
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Config = Config or {}
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Config.Shops = Config.Shops or {}
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Config.Shops.Debug = false
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-- =========================
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-- SETTINGS
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-- =========================
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Config.Shops.InteractKey = 38 -- E
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Config.Shops.InteractDist = 2.0
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Config.Shops.MarkerDist = 25.0
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Config.Shops.Marker = {
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type = 1,
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scale = vector3(1.2, 1.2, 0.9),
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rgba = { 80, 160, 255, 140 },
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}
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-- =========================
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-- LOCATIONS BY GANG
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-- =========================
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Config.Shops.LocationsByGang = Config.Shops.LocationsByGang or {}
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-- Gang 1
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Config.Shops.LocationsByGang[1] = {
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shop = {
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vector4(2453.142, 4960.223, 44.358, 128.4),
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},
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vehicles = {
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vector4(2460.264, 4957.766, 44.138, 124.0),
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}
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}
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-- Gang 2
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Config.Shops.LocationsByGang[2] = {
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shop = {
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vector4(158.863, -3200.052, 5.016, 91.6),
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},
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vehicles = {
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vector4(163.179, -3203.986, 4.938, 266.2),
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}
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}
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-- Police (Gang 3)
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Config.Shops.LocationsByGang[3] = {
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shop = {
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vector4(451.712, -980.137, 30.69, 258.8),
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},
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vehicles = {
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vector4(454.499, -1013.841, 27.450, 176.9),
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}
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}
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-- Gang 4
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Config.Shops.LocationsByGang[4] = {
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shop = {
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vector4(-576.811, 5339.311, 69.218, 76.8),
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},
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vehicles = {
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vector4(-581.293, 5320.616, 69.214, 152.0),
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}
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}
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-- Gang 5
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Config.Shops.LocationsByGang[5] = {
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shop = {
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vector4(97.161, -1293.022, 29.27, 304.5),
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},
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vehicles = {
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vector4(85.853, -1283.986, 28.266, 118.4),
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}
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}
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-- =========================
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-- GANG ITEMS
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-- =========================
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Config.Shops.Weapons = {
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pistol = { label = "Pistol", price = 500, weapon = "WEAPON_PISTOL", ammo = 48 },
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combatpistol = { label = "Combat Pistol", price = 1200, weapon = "WEAPON_COMBATPISTOL", ammo = 60 },
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smg = { label = "SMG", price = 2500, weapon = "WEAPON_SMG", ammo = 90 },
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}
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Config.Shops.Ammo = {
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pistol_ammo = { label = "Pistol Ammo x60", price = 100, forWeapon = "WEAPON_PISTOL", amount = 60 },
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smg_ammo = { label = "SMG Ammo x90", price = 250, forWeapon = "WEAPON_SMG", amount = 90 },
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}
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Config.Shops.Vehicles = {
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gangveh = { label = "Gang Vehicle", price = 0, model = "" },
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impaler5 = { label = "Impaler SZ", price = 8000, model = "impaler5" },
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granger = { label = "Granger", price = 18000, model = "granger" },
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}
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-- Optional per-gang override for the free "gangveh" model
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Config.Shops.GangVehicleModels = Config.Shops.GangVehicleModels or {}
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-- Example:
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-- Config.Shops.GangVehicleModels[3] = "police"
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-- =========================
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-- POLICE ITEMS
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-- =========================
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Config.Shops.PoliceWeapons = {
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service_pistol = { label = "Service Pistol", price = 0, weapon = "WEAPON_PISTOL", ammo = 72 },
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carbine = { label = "Carbine Rifle", price = 0, weapon = "WEAPON_CARBINERIFLE", ammo = 120 },
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}
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Config.Shops.PoliceAmmo = {
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pistol_ammo = { label = "Pistol Ammo x72", price = 0, forWeapon = "WEAPON_PISTOL", amount = 72 },
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rifle_ammo = { label = "Rifle Ammo x120", price = 0, forWeapon = "WEAPON_CARBINERIFLE", amount = 120 },
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}
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Config.Shops.PoliceVehicles = {
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police = { label = "Police Cruiser", price = 0, model = "police" },
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police2 = { label = "Sheriff Crusier", price = 0, model = "sheriff" },
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}
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-- =========================
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-- POLICE VEHICLE DEFAULT LOOK
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-- =========================
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-- Police vehicles keep Rockstar's DEFAULT paint
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Config.Shops.PoliceVehicleAppearance = {
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primary = nil, -- do NOT override
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secondary = nil, -- do NOT override
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pearlescent = nil,
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wheel = nil,
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livery = nil,
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clean = true, -- optional: just removes dirt
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}
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shared/config/turfs.lua
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shared/config/turfs.lua
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-- shared/config/turfs.lua
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-- Turf definitions (geometry + defaults)
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Config = Config or {}
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Config.TURFS = {
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-- =========================
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-- LOS SANTOS (CITY)
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-- =========================
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["turf_davis"] = {
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name = "Davis",
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center = vector3(90.0, -1950.0, 20.0),
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radius = 30.0,
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owner = 0,
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guardCount = 3,
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payout = 15,
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},
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["turf_strawberry"] = {
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name = "Strawberry",
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center = vector3(238.656, -1381.969, 32.742),
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radius = 35.0,
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owner = 0,
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guardCount = 3,
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payout = 15,
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},
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["turf_downtown_ls"] = {
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name = "Downtown LS",
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center = vector3(195.678, -930.214, 29.692),
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radius = 80.0,
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owner = 0,
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guardCount = 4,
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payout = 20,
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},
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["turf_del_perro"] = {
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name = "Del Perro",
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center = vector3(-1326.227, -1053.905, 11.472),
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radius =45.0,
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owner = 0,
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guardCount = 3,
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payout = 15,
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},
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["turf_observatory"] = {
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name = "Observatory",
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center = vector3(-434.235, 1091.491, 331.539),
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radius = 60.0,
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owner = 0,
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guardCount = 3,
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payout = 15,
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},
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["turf_vinewood_sign"] = {
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name = "Vinewood Sign",
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center = vector3(749.106, 1279.258, 359.297),
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radius = 40.0,
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owner = 0,
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guardCount = 3,
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payout = 15,
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},
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["turf_range"] = {
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name = "Range",
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center = vector3(1423.031, 1117.922, 113.581),
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radius = 75.0,
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owner = 0,
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guardCount = 3,
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payout = 15,
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},
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-- =========================
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-- INDUSTRIAL / PORT
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-- =========================
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["turf_lapuerta_heli"] = {
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name = "La Puerta Heliport",
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center = vector3(-729.475, -1453.843, 4.001),
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radius = 40.0,
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owner = 0,
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guardCount = 5,
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payout = 25,
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},
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["turf_port_ls"] = {
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name = "Port of Los Santos",
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center = vector3(1223.536, -3218.100, 4.800),
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radius = 80.0,
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owner = 0,
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guardCount = 5,
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payout = 25,
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},
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["turf_cypress_flats"] = {
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name = "Cypress Flats",
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center = vector3(850.0, -2150.0, 30.0),
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radius = 40.0,
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owner = 0,
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guardCount = 4,
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payout = 20,
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},
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-- =========================
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-- SOUTH / AIRPORT
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-- =========================
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["turf_lsia"] = {
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name = "LSIA",
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center = vector3(-1037.724, -2737.546, 20.0),
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radius = 25.0,
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owner = 0,
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guardCount = 5,
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payout = 25,
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},
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-- =========================
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-- DESERT / SANDY SHORES
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-- =========================
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["turf_sandy_shores"] = {
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name = "Sandy Shores",
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center = vector3(1875.198, 3717.139, 32.156),
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radius = 20.0,
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owner = 0,
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guardCount = 4,
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payout = 20,
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},
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["turf_sandy_airfield"] = {
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name = "Sandy Shores Airfield",
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center = vector3(1708.083, 3286.718, 40.149),
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radius = 50.0,
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owner = 0,
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guardCount = 3,
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payout = 15,
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},
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-- =========================
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-- NORTH / RURAL
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-- =========================
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["turf_compound"] = {
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name = "Compound",
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center = vector3(-1128.278, 4923.538, 218.327),
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radius = 60.0,
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owner = 0,
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guardCount = 4,
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payout = 20,
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},
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["turf_oceanview"] = {
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name = "Oceanview Home",
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center = vector3(-2592.960, 1905.691, 170.576),
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radius = 45.0,
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owner = 0,
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guardCount = 2,
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payout = 20,
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},
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["turf_vineyard"] = {
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name = "Vineyard",
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center = vector3(-1892.726, 2039.064, 139.873),
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radius = 245.0,
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owner = 0,
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guardCount = 2,
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payout = 20,
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},
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-- =========================
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-- NORTH / RURAL (EXPANDED)
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-- =========================
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["turf_reds_supplies"] = {
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name = "Red's Machines Supply",
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center = vector3(-185.840, 6275.436, 30.489),
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radius = 30.0,
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owner = 0,
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guardCount = 4,
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payout = 20,
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},
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["turf_bayview_lodge"] = {
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name = "Bayview Lodge",
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center = vector3(-689.156, 5799.062, 21.411),
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radius = 35.0,
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owner = 0,
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guardCount = 3,
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payout = 15,
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},
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["turf_chiliad_base"] = {
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name = "Mount Chiliad Base",
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center = vector3(510.0, 5600.0, 780.0),
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radius = 260.0,
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owner = 0,
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guardCount = 2,
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payout = 15,
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},
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["turf_mckenzie_airfield"] = {
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name = "McKenzie Airfield",
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center = vector3(2120.0, 4790.0, 41.0),
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radius = 30.0,
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owner = 0,
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guardCount = 4,
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payout = 20,
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},
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["turf_farmstead"] = {
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name = "Farmstead",
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center = vector3(2204.973, 5589.217, 52.729),
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radius = 40.0,
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owner = 0,
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guardCount = 3,
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payout = 15,
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},
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["turf_procopio_beach"] = {
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name = "Procopio Beach",
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center = vector3(-275.080, 6634.451, 6.410),
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radius = 15.0,
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owner = 0,
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guardCount = 3,
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payout = 15,
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},
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["turf_chumash_pier"] = {
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name = "Chumash Pier",
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center = vector3(-3408.926, 967.576, 7.352),
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radius = 25.0,
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owner = 0,
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guardCount = 3,
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payout = 15,
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},
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["turf_humane_labs"] = {
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name = "Humane Labs",
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center = vector3(3555.050, 3722.727, 36.353),
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|
radius = 85.0,
|
||||||
|
owner = 0,
|
||||||
|
guardCount = 4,
|
||||||
|
payout = 20,
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
176
shared/config/uniforms.lua
Normal file
176
shared/config/uniforms.lua
Normal file
|
|
@ -0,0 +1,176 @@
|
||||||
|
-- shared/config/uniforms.lua
|
||||||
|
-- Uniforms configuration for turfwar (Male/Female from /tw_dumpfit)
|
||||||
|
|
||||||
|
Config = Config or {}
|
||||||
|
Config.UNIFORMS = Config.UNIFORMS or {}
|
||||||
|
|
||||||
|
-- We are now using player-selected freemode male/female.
|
||||||
|
-- Leave these as-is; the appearance system sets the model.
|
||||||
|
Config.FORCE_FREEMODE_MODEL = (Config.FORCE_FREEMODE_MODEL ~= false)
|
||||||
|
Config.FREEMODE_MODEL = Config.FREEMODE_MODEL or "mp_m_freemode_01"
|
||||||
|
|
||||||
|
-- Component IDs:
|
||||||
|
-- 0 Face, 1 Mask, 2 Hair, 3 Torso/Arms, 4 Pants, 5 Bags/Parachute
|
||||||
|
-- 6 Shoes, 7 Accessories, 8 Undershirt, 9 Body Armor, 10 Decals, 11 Top
|
||||||
|
--
|
||||||
|
-- Prop IDs:
|
||||||
|
-- 0 Hat, 1 Glasses, 2 Ear, 6 Watch, 7 Bracelet
|
||||||
|
|
||||||
|
-- =========================================================
|
||||||
|
-- NOTE:
|
||||||
|
-- Hair is player-controlled via appearance DB.
|
||||||
|
-- Uniforms MUST NOT set component 2 (hair) nor hairColor.
|
||||||
|
-- =========================================================
|
||||||
|
|
||||||
|
-- =========================
|
||||||
|
-- Gang 1
|
||||||
|
-- =========================
|
||||||
|
Config.UNIFORMS[1] = {
|
||||||
|
label = "Gang 1 Outfit",
|
||||||
|
clearProps = true,
|
||||||
|
|
||||||
|
components_m = {
|
||||||
|
{ id = 3, drawable = 0, texture = 0 },
|
||||||
|
{ id = 4, drawable = 90, texture = 0 },
|
||||||
|
{ id = 6, drawable = 25, texture = 0 },
|
||||||
|
{ id = 8, drawable = 1, texture = 0 },
|
||||||
|
{ id = 9, drawable = 0, texture = 0 }, -- explicit: remove armour
|
||||||
|
{ id = 11, drawable = 1, texture = 3 },
|
||||||
|
},
|
||||||
|
props_m = {},
|
||||||
|
|
||||||
|
components_f = {
|
||||||
|
-- (dump had hair 2=9 but we intentionally do NOT set component 2)
|
||||||
|
{ id = 3, drawable = 15, texture = 0 },
|
||||||
|
{ id = 4, drawable = 107, texture = 0 },
|
||||||
|
{ id = 5, drawable = 88, texture = 0 }, -- bag/parachute
|
||||||
|
{ id = 6, drawable = 38, texture = 2 },
|
||||||
|
{ id = 8, drawable = 2, texture = 0 },
|
||||||
|
{ id = 9, drawable = 0, texture = 0 }, -- explicit: remove armour
|
||||||
|
{ id = 11, drawable = 171, texture = 5 },
|
||||||
|
},
|
||||||
|
props_f = {}
|
||||||
|
}
|
||||||
|
|
||||||
|
-- =========================
|
||||||
|
-- Gang 2
|
||||||
|
-- =========================
|
||||||
|
Config.UNIFORMS[2] = {
|
||||||
|
label = "Gang 2 Outfit",
|
||||||
|
clearProps = true,
|
||||||
|
|
||||||
|
components_m = {
|
||||||
|
{ id = 3, drawable = 19, texture = 0 },
|
||||||
|
{ id = 4, drawable = 87, texture = 2 },
|
||||||
|
{ id = 6, drawable = 24, texture = 0 },
|
||||||
|
{ id = 8, drawable = 175, texture = 0 },
|
||||||
|
{ id = 9, drawable = 17, texture = 0 }, -- armour present
|
||||||
|
{ id = 11, drawable = 208, texture = 2 },
|
||||||
|
},
|
||||||
|
props_m = {},
|
||||||
|
|
||||||
|
components_f = {
|
||||||
|
-- (dump had hair 2=9 but we intentionally do NOT set component 2)
|
||||||
|
{ id = 3, drawable = 24, texture = 0 },
|
||||||
|
{ id = 4, drawable = 90, texture = 2 },
|
||||||
|
{ id = 6, drawable = 24, texture = 0 },
|
||||||
|
{ id = 7, drawable = 111, texture = 0 }, -- accessories
|
||||||
|
{ id = 8, drawable = 3, texture = 0 },
|
||||||
|
{ id = 9, drawable = 24, texture = 0 }, -- armour present
|
||||||
|
{ id = 10, drawable = 74, texture = 0 }, -- decals
|
||||||
|
{ id = 11, drawable = 226, texture = 15 },
|
||||||
|
},
|
||||||
|
props_f = {}
|
||||||
|
}
|
||||||
|
|
||||||
|
-- =========================
|
||||||
|
-- Gang 3 (Police)
|
||||||
|
-- =========================
|
||||||
|
Config.UNIFORMS[3] = {
|
||||||
|
label = "Police Uniform",
|
||||||
|
clearProps = true,
|
||||||
|
|
||||||
|
components_m = {
|
||||||
|
{ id = 3, drawable = 0, texture = 0 },
|
||||||
|
{ id = 4, drawable = 35, texture = 0 },
|
||||||
|
{ id = 6, drawable = 25, texture = 0 },
|
||||||
|
{ id = 8, drawable = 58, texture = 0 },
|
||||||
|
{ id = 9, drawable = 0, texture = 0 }, -- explicit: remove armour
|
||||||
|
{ id = 11, drawable = 55, texture = 0 },
|
||||||
|
},
|
||||||
|
props_m = {
|
||||||
|
{ id = 0, drawable = 46, texture = 0 }, -- hat
|
||||||
|
{ id = 1, drawable = 0, texture = 0 }, -- glasses
|
||||||
|
},
|
||||||
|
|
||||||
|
components_f = {
|
||||||
|
{ id = 3, drawable = 0, texture = 0 },
|
||||||
|
{ id = 4, drawable = 6, texture = 0 },
|
||||||
|
{ id = 6, drawable = 25, texture = 0 },
|
||||||
|
{ id = 8, drawable = 35, texture = 0 },
|
||||||
|
{ id = 9, drawable = 0, texture = 0 }, -- explicit: remove armour
|
||||||
|
{ id = 11, drawable = 48, texture = 0 },
|
||||||
|
},
|
||||||
|
props_f = {
|
||||||
|
{ id = 0, drawable = 45, texture = 0 }, -- hat
|
||||||
|
{ id = 1, drawable = 0, texture = 0 }, -- glasses
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
-- =========================
|
||||||
|
-- Gang 4
|
||||||
|
-- =========================
|
||||||
|
Config.UNIFORMS[4] = {
|
||||||
|
label = "Gang 4 Outfit",
|
||||||
|
clearProps = true,
|
||||||
|
|
||||||
|
components_m = {
|
||||||
|
{ id = 3, drawable = 2, texture = 0 },
|
||||||
|
{ id = 4, drawable = 0, texture = 0 },
|
||||||
|
{ id = 6, drawable = 25, texture = 0 },
|
||||||
|
{ id = 8, drawable = 16, texture = 0 },
|
||||||
|
{ id = 9, drawable = 0, texture = 0 }, -- explicit: remove armour
|
||||||
|
{ id = 11, drawable = 179, texture = 0 },
|
||||||
|
},
|
||||||
|
props_m = {},
|
||||||
|
|
||||||
|
components_f = {
|
||||||
|
{ id = 3, drawable = 4, texture = 0 },
|
||||||
|
{ id = 4, drawable = 0, texture = 0 },
|
||||||
|
{ id = 6, drawable = 24, texture = 0 },
|
||||||
|
{ id = 8, drawable = 0, texture = 0 },
|
||||||
|
{ id = 9, drawable = 0, texture = 0 }, -- explicit: remove armour
|
||||||
|
{ id = 11, drawable = 181, texture = 0 },
|
||||||
|
},
|
||||||
|
props_f = {}
|
||||||
|
}
|
||||||
|
|
||||||
|
-- =========================
|
||||||
|
-- Gang 5
|
||||||
|
-- =========================
|
||||||
|
Config.UNIFORMS[5] = {
|
||||||
|
label = "Gang 5 Outfit",
|
||||||
|
clearProps = true,
|
||||||
|
|
||||||
|
components_m = {
|
||||||
|
{ id = 3, drawable = 1, texture = 0 },
|
||||||
|
{ id = 4, drawable = 13, texture = 2 },
|
||||||
|
{ id = 6, drawable = 15, texture = 0 },
|
||||||
|
{ id = 8, drawable = 25, texture = 0 },
|
||||||
|
{ id = 9, drawable = 0, texture = 0 }, -- explicit: remove armour
|
||||||
|
{ id = 11, drawable = 24, texture = 2 },
|
||||||
|
},
|
||||||
|
props_m = {},
|
||||||
|
|
||||||
|
components_f = {
|
||||||
|
{ id = 3, drawable = 6, texture = 0 },
|
||||||
|
{ id = 4, drawable = 23, texture = 2 },
|
||||||
|
{ id = 6, drawable = 22, texture = 12 },
|
||||||
|
{ id = 8, drawable = 13, texture = 7 },
|
||||||
|
{ id = 9, drawable = 0, texture = 0 }, -- explicit: remove armour
|
||||||
|
{ id = 11, drawable = 25, texture = 5 },
|
||||||
|
},
|
||||||
|
props_f = {
|
||||||
|
{ id = 6, drawable = 14, texture = 0 }, -- watch from dump
|
||||||
|
}
|
||||||
|
}
|
||||||
Loading…
Reference in New Issue
Block a user