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448
server/shop.lua
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448
server/shop.lua
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-- server/shop.lua
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print("^2[turfwar]^7 server/shop.lua loaded (shop purchases + police support + DB gang bank + anti-doublefire + oxmysql-safe)")
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Config = Config or {}
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Config.Shops = Config.Shops or {}
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local POLICE_GANG_ID = 3
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-- DB table
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local GANG_TABLE = "turfwar_gang_accounts"
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local COL_GANG_ID = "gang_id"
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local COL_BALANCE = "balance"
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-- Debug toggle: set Config.Shops.Debug = true
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local function D(msg)
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if Config and Config.Shops and Config.Shops.Debug then
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print("^3[turfwar:shop]^7 " .. msg)
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end
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end
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-- =========================================================
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-- Gang tracking
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-- =========================================================
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local playerGang = {} -- [src] = gangId
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-- =========================================================
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-- Time helper (must be defined before used)
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-- =========================================================
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local function nowMs()
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return GetGameTimer()
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end
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-- =========================================================
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-- Gang sync handshake state (must be defined before used)
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-- =========================================================
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local freshSync = {} -- [src] = lastGameTimerMs
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local pendingBuy = {} -- [src] = { nonce, kind, itemId }
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local GANG_SYNC_TTL_MS = 2000
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local function SetGangFor(src, gangId)
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playerGang[src] = tonumber(gangId) or 0
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end
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local function GetPlayerGangId(src)
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return tonumber(playerGang[src]) or 0
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end
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RegisterNetEvent("turfwar:setFaction", function(gangId)
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local src = source
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SetGangFor(src, gangId)
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freshSync[src] = nowMs()
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end)
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RegisterNetEvent("turfwar:gangUpdate", function(gangId)
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local src = source
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SetGangFor(src, gangId)
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freshSync[src] = nowMs()
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end)
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RegisterNetEvent("turfwar:setMyGang", function(gangId)
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local src = source
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SetGangFor(src, gangId)
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freshSync[src] = nowMs()
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end)
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-- =========================================================
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-- Gang sync handshake
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-- =========================================================
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local freshSync = {} -- [src] = lastGameTimerMs
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local pendingBuy = {} -- [src] = { nonce, kind, itemId }
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local GANG_SYNC_TTL_MS = 2000
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local function nowMs()
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return GetGameTimer()
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end
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local function isGangSyncFresh(src)
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local t = freshSync[src]
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return t and (nowMs() - t) <= GANG_SYNC_TTL_MS
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end
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local function requestGangSync(src, nonce)
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TriggerClientEvent("turfwar:shop:syncGangRequest", src, nonce)
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end
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-- =========================================================
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-- Anti-doublefire / anti-overlap
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-- =========================================================
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local inFlight = {} -- [src] = true
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local seen = {} -- seen[src][key] = expireMs
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local SEEN_TTL_MS = 800
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local function seenKey(src, kind, itemId)
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local bucket = math.floor(nowMs() / 250)
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return ("%d|%s|%s|%d"):format(src, kind, tostring(itemId or ""), bucket)
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end
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local function isSeen(src, key)
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local t = seen[src]
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if not t then return false end
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local exp = t[key]
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if not exp then return false end
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if exp < nowMs() then
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t[key] = nil
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return false
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end
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return true
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end
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local function markSeen(src, key)
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seen[src] = seen[src] or {}
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seen[src][key] = nowMs() + SEEN_TTL_MS
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end
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local function clearSrcState(src)
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playerGang[src] = nil
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freshSync[src] = nil
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pendingBuy[src] = nil
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inFlight[src] = nil
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seen[src] = nil
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end
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AddEventHandler("playerDropped", function()
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clearSrcState(source)
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end)
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-- =========================================================
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-- Shop tables (police vs gangs)
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-- =========================================================
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local function GetShopTablesForGang(gangId)
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local s = Config.Shops or {}
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if gangId == POLICE_GANG_ID then
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return s.PoliceWeapons or {}, s.PoliceAmmo or {}, s.PoliceVehicles or {}, true
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end
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return s.Weapons or {}, s.Ammo or {}, s.Vehicles or {}, false
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end
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-- =========================================================
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-- DB Adapter (oxmysql or mysql-async) - FIXED normalize affectedRows
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-- =========================================================
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local function have_oxmysql()
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return GetResourceState("oxmysql") == "started" and exports.oxmysql ~= nil
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end
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local function have_mysql_async()
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return MySQL and MySQL.Async and MySQL.Async.fetchScalar ~= nil
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end
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local function normalizeAffected(result)
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-- oxmysql sometimes returns a table, mysql-async usually returns number
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if type(result) == "number" then
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return result
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end
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if type(result) == "table" then
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-- common oxmysql shapes:
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-- { affectedRows = 1, changedRows = 1, insertId = 0 }
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if result.affectedRows ~= nil then return tonumber(result.affectedRows) or 0 end
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if result.changedRows ~= nil then return tonumber(result.changedRows) or 0 end
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-- sometimes wrapped in array:
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if result[1] and type(result[1]) == "table" then
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if result[1].affectedRows ~= nil then return tonumber(result[1].affectedRows) or 0 end
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if result[1].changedRows ~= nil then return tonumber(result[1].changedRows) or 0 end
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end
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end
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return 0
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end
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local function db_fetchScalar(query, params, cb)
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if have_oxmysql() then
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exports.oxmysql:scalar(query, params, cb)
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return
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end
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if have_mysql_async() then
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MySQL.Async.fetchScalar(query, params, cb)
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return
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end
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print("^1[turfwar]^7 ERROR: No SQL adapter found. Start oxmysql or mysql-async.")
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cb(nil)
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end
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local function db_execute(query, params, cb)
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if have_oxmysql() then
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exports.oxmysql:execute(query, params, function(result)
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cb(normalizeAffected(result))
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end)
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return
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end
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if have_mysql_async() then
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MySQL.Async.execute(query, params, function(affected)
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cb(normalizeAffected(affected))
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end)
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return
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end
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print("^1[turfwar]^7 ERROR: No SQL adapter found. Start oxmysql or mysql-async.")
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cb(0)
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end
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-- =========================================================
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-- Gang bank: balance + atomic charge
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-- =========================================================
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local function ensureGangRow(gangId)
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-- NOTE: ON DUPLICATE KEY requires UNIQUE KEY on gang_id.
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-- You *should* add: ALTER TABLE turfwar_gang_accounts ADD UNIQUE KEY uq_gang_id (gang_id);
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local q = ("INSERT INTO %s (%s,%s) VALUES (?,0) ON DUPLICATE KEY UPDATE %s=%s")
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:format(GANG_TABLE, COL_GANG_ID, COL_BALANCE, COL_GANG_ID, COL_GANG_ID)
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db_execute(q, { gangId }, function(_) end)
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end
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local function GetGangBalanceAsync(gangId, cb)
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ensureGangRow(gangId)
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local q = ("SELECT %s FROM %s WHERE %s = ? LIMIT 1")
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:format(COL_BALANCE, GANG_TABLE, COL_GANG_ID)
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db_fetchScalar(q, { gangId }, function(val)
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cb(tonumber(val) or 0)
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end)
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end
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local function TryChargeGangAsync(gangId, amount, cb)
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ensureGangRow(gangId)
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amount = tonumber(amount) or 0
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if amount <= 0 then
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GetGangBalanceAsync(gangId, function(bal) cb(true, bal) end)
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return
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end
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local q = ("UPDATE %s SET %s = %s - ? WHERE %s = ? AND %s >= ?")
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:format(GANG_TABLE, COL_BALANCE, COL_BALANCE, COL_GANG_ID, COL_BALANCE)
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db_execute(q, { amount, gangId, amount }, function(affected)
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affected = tonumber(affected) or 0
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D(("UPDATE affectedRows=%d gang=%d amount=%d"):format(affected, gangId, amount))
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if affected > 0 then
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GetGangBalanceAsync(gangId, function(newBal) cb(true, newBal) end)
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else
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GetGangBalanceAsync(gangId, function(bal) cb(false, bal) end)
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end
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end)
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end
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-- =========================================================
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-- Balance request
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-- =========================================================
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RegisterNetEvent("turfwar:shop:requestBalance", function()
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local src = source
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local gangId = GetPlayerGangId(src)
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if gangId == POLICE_GANG_ID then
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TriggerClientEvent("turfwar:shop:balance", src, gangId, 0)
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return
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end
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GetGangBalanceAsync(gangId, function(bal)
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TriggerClientEvent("turfwar:shop:balance", src, gangId, bal)
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end)
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end)
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-- =========================================================
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-- Finish helper
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-- =========================================================
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local function Finish(src, ok, message, newBal)
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TriggerClientEvent("turfwar:shop:result", src, ok, message or "", newBal)
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inFlight[src] = nil
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end
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-- =========================================================
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-- Purchase cores
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-- =========================================================
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local function HandleBuyWeapon(src, gangId, itemId)
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itemId = tostring(itemId or "")
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if gangId == 0 then
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Finish(src, false, "You are not in a gang.", nil)
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return
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end
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local weapons, _, _, isPolice = GetShopTablesForGang(gangId)
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local item = weapons[itemId]
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if type(item) ~= "table" then
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Finish(src, false, "Invalid weapon.", nil)
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return
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end
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local price = tonumber(item.price) or 0
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if isPolice or price <= 0 then
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TriggerClientEvent("turfwar:shop:grantWeapon", src, item.weapon, item.ammo or 0)
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Finish(src, true, ("Issued %s"):format(item.label or "item"), 0)
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return
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end
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TryChargeGangAsync(gangId, price, function(ok, newBal)
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D(("CHARGE weapon src=%d gang=%d price=%d ok=%s newBal=%d item=%s"):format(
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src, gangId, price, tostring(ok), tonumber(newBal) or -1, itemId
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))
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if not ok then
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Finish(src, false, "Not enough gang funds.", newBal)
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return
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end
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TriggerClientEvent("turfwar:shop:grantWeapon", src, item.weapon, item.ammo or 0)
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Finish(src, true, ("Purchased %s"):format(item.label or "item"), newBal)
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end)
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end
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local function HandleBuyAmmo(src, gangId, itemId)
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itemId = tostring(itemId or "")
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if gangId == 0 then
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Finish(src, false, "You are not in a gang.", nil)
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return
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end
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local _, ammo, _, isPolice = GetShopTablesForGang(gangId)
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local item = ammo[itemId]
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if type(item) ~= "table" then
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Finish(src, false, "Invalid ammo.", nil)
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return
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end
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local price = tonumber(item.price) or 0
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if isPolice or price <= 0 then
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TriggerClientEvent("turfwar:shop:grantAmmo", src, item.forWeapon, item.amount or 0)
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Finish(src, true, ("Issued %s"):format(item.label or "ammo"), 0)
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return
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end
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TryChargeGangAsync(gangId, price, function(ok, newBal)
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D(("CHARGE ammo src=%d gang=%d price=%d ok=%s newBal=%d item=%s"):format(
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src, gangId, price, tostring(ok), tonumber(newBal) or -1, itemId
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))
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if not ok then
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Finish(src, false, "Not enough gang funds.", newBal)
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return
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end
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TriggerClientEvent("turfwar:shop:grantAmmo", src, item.forWeapon, item.amount or 0)
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Finish(src, true, ("Purchased %s"):format(item.label or "ammo"), newBal)
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end)
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end
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local function HandleBuyVehicle(src, gangId, itemId)
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itemId = tostring(itemId or "")
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if gangId == 0 then
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Finish(src, false, "You are not in a gang.", nil)
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return
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end
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local _, _, vehicles, isPolice = GetShopTablesForGang(gangId)
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local item = vehicles[itemId]
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if type(item) ~= "table" then
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Finish(src, false, "Invalid vehicle.", nil)
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return
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end
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local price = tonumber(item.price) or 0
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if isPolice or price <= 0 then
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TriggerClientEvent("turfwar:shop:grantVehicle", src, item.model)
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Finish(src, true, ("Issued %s"):format(item.label or "vehicle"), 0)
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return
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end
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TryChargeGangAsync(gangId, price, function(ok, newBal)
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D(("CHARGE vehicle src=%d gang=%d price=%d ok=%s newBal=%d item=%s"):format(
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src, gangId, price, tostring(ok), tonumber(newBal) or -1, itemId
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))
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if not ok then
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Finish(src, false, "Not enough gang funds.", newBal)
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return
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end
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TriggerClientEvent("turfwar:shop:grantVehicle", src, item.model)
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Finish(src, true, ("Purchased %s"):format(item.label or "vehicle"), newBal)
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end)
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end
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local function Execute(src, gangId, kind, itemId)
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D(("EXEC src=%d gang=%d kind=%s item=%s"):format(src, gangId, tostring(kind), tostring(itemId)))
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if kind == "weapon" then
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HandleBuyWeapon(src, gangId, itemId)
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elseif kind == "ammo" then
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HandleBuyAmmo(src, gangId, itemId)
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elseif kind == "vehicle" then
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HandleBuyVehicle(src, gangId, itemId)
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else
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Finish(src, false, "Invalid purchase.", nil)
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end
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end
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local function BeginPurchase(src, kind, itemId)
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local key = seenKey(src, kind, itemId)
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if isSeen(src, key) then
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D(("IGNORED DUPLICATE src=%d kind=%s item=%s"):format(src, kind, tostring(itemId)))
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return
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end
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markSeen(src, key)
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if inFlight[src] then
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D(("BLOCKED IN-FLIGHT src=%d kind=%s item=%s"):format(src, kind, tostring(itemId)))
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TriggerClientEvent("turfwar:shop:result", src, false, "Please wait…", nil)
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return
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end
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inFlight[src] = true
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if not isGangSyncFresh(src) then
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local nonce = ("%d:%d:%d"):format(src, nowMs(), math.random(100000, 999999))
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pendingBuy[src] = { nonce = nonce, kind = kind, itemId = tostring(itemId or "") }
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D(("SYNC-REQ src=%d nonce=%s kind=%s item=%s cachedGang=%d"):format(
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src, nonce, kind, tostring(itemId), GetPlayerGangId(src)
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))
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requestGangSync(src, nonce)
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return
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end
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Execute(src, GetPlayerGangId(src), kind, itemId)
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end
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RegisterNetEvent("turfwar:shop:syncGangResponse", function(nonce, gangId)
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local src = source
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local p = pendingBuy[src]
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if not p or p.nonce ~= nonce then return end
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gangId = tonumber(gangId) or 0
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SetGangFor(src, gangId)
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freshSync[src] = nowMs()
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pendingBuy[src] = nil
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D(("SYNC-OK src=%d gang=%d kind=%s item=%s"):format(src, gangId, p.kind, tostring(p.itemId)))
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Execute(src, gangId, p.kind, p.itemId)
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end)
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RegisterNetEvent("turfwar:shop:buyWeapon", function(itemId) BeginPurchase(source, "weapon", itemId) end)
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RegisterNetEvent("turfwar:shop:buyAmmo", function(itemId) BeginPurchase(source, "ammo", itemId) end)
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RegisterNetEvent("turfwar:shop:buyVehicle", function(itemId) BeginPurchase(source, "vehicle", itemId) end)
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||||
178
server/vehicles.lua
Normal file
178
server/vehicles.lua
Normal file
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@ -0,0 +1,178 @@
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-- server/vehicles.lua
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print("^2[turfwar]^7 server/vehicles.lua LOADED (config spawn pads)")
|
||||
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VehicleSpawner = VehicleSpawner or {}
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-- ActiveVeh[src] = { netId=number, gangId=number }
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local ActiveVeh = {}
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-- PendingSpawn[src] = { gangId=number, model=string, plate=string }
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local PendingSpawn = {}
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local function gangFromSrc(src)
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if PlayerGang and PlayerGang[src] then
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return tonumber(PlayerGang[src]) or 0
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end
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||||
return 0
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||||
end
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||||
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local function getGangRGB(gangId)
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local g = Config and Config.GANGS and Config.GANGS[gangId]
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local rgb = g and g.rgb
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if rgb and rgb[1] and rgb[2] and rgb[3] then
|
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return tonumber(rgb[1]) or 255, tonumber(rgb[2]) or 255, tonumber(rgb[3]) or 255
|
||||
end
|
||||
return 255, 255, 255
|
||||
end
|
||||
|
||||
local function getHQPosForGang(gangId)
|
||||
for _, jp in ipairs(Config.JOIN_POINTS or {}) do
|
||||
if tonumber(jp.gangId) == tonumber(gangId) then
|
||||
return jp.pos
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
local function getSpawnPadForGang(gangId)
|
||||
local sp = Config and Config.GANG_VEHICLE_SPAWNS and Config.GANG_VEHICLE_SPAWNS[gangId]
|
||||
if not sp then return nil end
|
||||
return {
|
||||
x = tonumber(sp.x) or 0.0,
|
||||
y = tonumber(sp.y) or 0.0,
|
||||
z = tonumber(sp.z) or 0.0,
|
||||
h = tonumber(sp.w) or 0.0
|
||||
}
|
||||
end
|
||||
|
||||
local function dist(a, b)
|
||||
local dx = (a.x - b.x)
|
||||
local dy = (a.y - b.y)
|
||||
local dz = (a.z - b.z)
|
||||
return math.sqrt(dx*dx + dy*dy + dz*dz)
|
||||
end
|
||||
|
||||
local function deleteVehicleFor(src)
|
||||
local entry = ActiveVeh[src]
|
||||
if not entry then return end
|
||||
|
||||
if entry.netId and entry.netId ~= 0 then
|
||||
local e = NetworkGetEntityFromNetworkId(entry.netId)
|
||||
if e and DoesEntityExist(e) then
|
||||
DeleteEntity(e)
|
||||
end
|
||||
end
|
||||
|
||||
TriggerClientEvent("turfwar:veh:clearLocal", src)
|
||||
ActiveVeh[src] = nil
|
||||
end
|
||||
|
||||
local function setPendingTimeout(src)
|
||||
SetTimeout(8000, function()
|
||||
if PendingSpawn[src] then
|
||||
PendingSpawn[src] = nil
|
||||
TriggerClientEvent("turfwar:veh:notify", src, "~y~Spawn timed out. Try again.~s~")
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- Called from server/main.lua on gang change:
|
||||
function VehicleSpawner.OnGangChanged(src, oldGang, newGang)
|
||||
oldGang = tonumber(oldGang) or 0
|
||||
newGang = tonumber(newGang) or 0
|
||||
if oldGang ~= newGang then
|
||||
deleteVehicleFor(src)
|
||||
end
|
||||
end
|
||||
|
||||
-- =========================================================
|
||||
-- EXTERNAL SPAWN (for vehicle shop purchases)
|
||||
-- =========================================================
|
||||
function VehicleSpawner.SpawnModelFor(src, modelName, opts)
|
||||
opts = opts or {}
|
||||
|
||||
-- HARD BLOCK: prevent double spawns from double-trigger / spam
|
||||
if PendingSpawn[src] then
|
||||
TriggerClientEvent("turfwar:veh:notify", src, "~y~Spawn already in progress...~s~")
|
||||
return false, "pending"
|
||||
end
|
||||
|
||||
local gangId = gangFromSrc(src)
|
||||
if gangId == 0 then
|
||||
TriggerClientEvent("turfwar:veh:notify", src, "~r~You are Neutral.~s~")
|
||||
return false, "neutral"
|
||||
end
|
||||
|
||||
if gangId == 3 then
|
||||
TriggerClientEvent("turfwar:veh:notify", src, "~r~Police can't use this system.~s~")
|
||||
return false, "police"
|
||||
end
|
||||
|
||||
if type(modelName) ~= "string" or modelName == "" then
|
||||
TriggerClientEvent("turfwar:veh:notify", src, "~r~Bad vehicle model.~s~")
|
||||
return false, "bad_model"
|
||||
end
|
||||
|
||||
local pad = getSpawnPadForGang(gangId)
|
||||
if not pad then
|
||||
TriggerClientEvent("turfwar:veh:notify", src, "~r~No vehicle spawn pad set for your gang.~s~")
|
||||
print(("^1[turfwar]^7 Missing Config.GANG_VEHICLE_SPAWNS[%s]"):format(gangId))
|
||||
return false, "no_pad"
|
||||
end
|
||||
|
||||
if ActiveVeh[src] then
|
||||
deleteVehicleFor(src)
|
||||
end
|
||||
|
||||
local r, g, b = getGangRGB(gangId)
|
||||
local prefix = opts.platePrefix
|
||||
or ((Config.Vehicles and Config.Vehicles.platePrefix and Config.Vehicles.platePrefix[gangId]) or ("G"..tostring(gangId)))
|
||||
local plate = (prefix .. tostring(src)):sub(1, 8)
|
||||
|
||||
PendingSpawn[src] = { gangId = gangId, model = modelName, plate = plate }
|
||||
setPendingTimeout(src)
|
||||
|
||||
print(("^3[turfwar]^7 doSpawn(shop) -> src=%d gang=%d model=%s plate=%s"):format(src, gangId, modelName, plate))
|
||||
|
||||
TriggerClientEvent("turfwar:veh:doSpawn", src, {
|
||||
gangId = gangId,
|
||||
model = modelName,
|
||||
x = pad.x,
|
||||
y = pad.y,
|
||||
z = pad.z,
|
||||
heading = pad.h,
|
||||
rgb = { r, g, b },
|
||||
plate = plate
|
||||
})
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
RegisterNetEvent("turfwar:veh:spawned", function(netId)
|
||||
local src = source
|
||||
netId = tonumber(netId) or 0
|
||||
|
||||
local req = PendingSpawn[src]
|
||||
PendingSpawn[src] = nil
|
||||
|
||||
if not req then
|
||||
TriggerClientEvent("turfwar:veh:notify", src, "~r~Spawn rejected (no pending request).~s~")
|
||||
return
|
||||
end
|
||||
|
||||
if netId == 0 then
|
||||
TriggerClientEvent("turfwar:veh:notify", src, "~r~Vehicle spawn failed (netId=0).~s~")
|
||||
return
|
||||
end
|
||||
|
||||
ActiveVeh[src] = { netId = netId, gangId = req.gangId }
|
||||
|
||||
TriggerClientEvent("turfwar:veh:setLocal", src, netId, req.gangId)
|
||||
TriggerClientEvent("turfwar:veh:notify", src, "~g~Gang vehicle spawned.~s~")
|
||||
end)
|
||||
|
||||
AddEventHandler("playerDropped", function()
|
||||
local src = source
|
||||
deleteVehicleFor(src)
|
||||
PendingSpawn[src] = nil
|
||||
end)
|
||||
Loading…
Reference in New Issue
Block a user