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shared/vehicles_config.lua
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48
shared/vehicles_config.lua
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-- shared/vehicles_config.lua
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Config = Config or {}
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Config.Vehicles = {
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-- General settings
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interactKey = 38, -- E
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interactDist = 2.5,
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markerDist = 20.0,
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-- If current vehicle is below these, HQ spawn will replace it
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minEngineHealth = 650.0, -- 0..1000
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minBodyHealth = 650.0, -- 0..1000
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-- Spawn positions: uses Config.JOIN_POINTS HQ coords + an offset
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spawn = {
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forward = 6.0, -- meters in front of player facing
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up = 0.2, -- raise a bit
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},
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-- Per gang model
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-- NOTE: these are GTA vehicle spawn names
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gangModels = {
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[1] = "bodhi2", -- yellow buggy
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[2] = "squaddie", -- green jeep
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[3] = "police", -- older police car
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[4] = "gburrito", -- old bike
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[5] = "virgo2", -- old car
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},
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-- Optional: per gang custom plate prefix
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platePrefix = {
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[1] = "ONEIL",
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[2] = "MALTA",
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[3] = "POL",
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[4] = "LOST",
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[5] = "VIPER",
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}
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}
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-- =========================================================
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-- Gang Vehicle Spawn Pads (AUTHORITATIVE)
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-- =========================================================
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Config.GANG_VEHICLE_SPAWNS = {
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[1] = vector4(2410.498, 4987.533, 45.210, 134.2), -- O'Neil (buggy)
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[2] = vector4(163.732, -3212.933, 4.928, 81.1), -- Malita (jeep)
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[3] = vector4(456.147, -1023.973, 27.445, 1.6), -- Police
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[4] = vector4(88.598, 3618.690, 38.698, 102.3), -- Lost (bike)
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[5] = vector4(148.892, -1308.145, 28.202, 64.4), -- Viper (old car)
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}
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